|
Post by alanwalker on Dec 11, 2017 4:56:08 GMT
Hii... I’ve been wondering something for a while. Why doesn’t the gaming industry ever make a non violent GTA, or a non violent Assassin’s Creed? I love these games but they are basically impossible to play around kids. Not only that, sometimes I just want to lose myself in a virtual world, travel around, see the sights, etc. Imagine GTA without the guns or Ass Creed without the killing. Just driving, racing, parachuting, climbing, running, swimming, etc. The problem with GTA or Ass Creed is that you can replicate that experience somewhat, but the citizens of Los Santos still curse at you, the guards in Egypt still attack you, etc. Sometimes I’m in the mood for this, sometimes not. Sometimes the constant violence is a little draining or gets boring through repetitiveness or I’m just not in that mood. Thanks..! I didn't find the right solution from the Internet. References:- forum.quartertothree.com/t/why-dont-they-make-non-violent-realistic-sandbox-games/132560Device Explainer Video
|
|
|
Post by Luxliev on Jan 17, 2018 11:06:29 GMT
What makes game a sandbox is freedom of choice and it's hard to make game with freedom of choice where you can't attack someone. With that in mind making realistic sandbox automaticly makes ESRB rating higher. That's the main reason.
Another one is that the most popular sandbox for younger gamers is Minecraft and other companies are trying to copy it's design.
|
|